The atelier series unlike other RPG’s doesn’t focus on combat. Instead the games are about gathering items and synthesising them using magic. Another unique aspect to many of the games in the series was the clock. If you let it run down before completing all your tasks it was game over. Atelier Shallie removes the time aspect entirely giving you as long as you want to finish objectives, which must off put some hardcore fans of the series. But how is the game otherwise?
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